Things I would like to have added

- Soldier Starts with 120 rounds of ammo
- Ammount of grenades for a rifle should be shard by # of hand grenades
- Soldier should get 6 grenades
- All players should be able to pick up any weapon if it is droped and be able to shoot it!  
- MG42 and 30 cal should not have overheating on!!
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Get this from Bacons Mod 
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FIXES that need to be made!!! !!!!

- Fix the instagib bug that would crash the client on environment damage.
- Better shuffle algorithm (thanks to pack). 
- Fixed the bug where wounded players could fly by and capture the flag. 
- Oversize server commands fix (thanks to bani/rain). 
- Akimbo weapons now can lose XP on teamkills. 
- Lower light weapon spread now at level3, not level4. 
- Engineer needs only 33% energy (the correct amount) for landmines at level3.  
- Mobile MG42 can now reload mid-clip. 
- Level0 Field Ops now uses lt charge instead of medic charge. 
- Players cannot have names with ^^ in it (thanks to Leff). 
- Smokescreen can now lose XP on teamkills. 
- Medics can use syringe and medpacks underwater. 
- Field Ops can use ammo packs underwater.
- Engineers can plant mines underwater

ADDITIONS 
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- Admins/referees can print centred text (command: bcp).    
- Admins can specify the number of landmines per team (cvars: b_redLandmines, b_blueLandmines). 
- Increased the medpack/ammopack throw range (cvars: b_medicThrowDist, b_foThrowDist).  
- Medics/Field Ops drop medpacks/ammopacks based on thier skill level when they die. (see if this can be a ON and OFF feature)  
- Level4 Covert Ops can now kill anybody from anywhere with one stab from a knife. 


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Get this from ETSquade 1.0

Misc Server/Client  
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- Server: stats are saved upon reconnection. (xp,kills,etc) "See if you can make this a ON and OFF feature"
- Server: referees cannot be vote-kicked.
- Client: spectators can now see the names of the clients they are targetting. (in free mode)
- Client: Limbo flags are now present in the normal chat.
- Client: complete hud customization control. (x/y/size for each item) "see if you can use ETpro customization options for hud"
- Client: added additional selfkill messages for certain weapons.

Classes & Skills
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- Disguised Headicons1: Disguised coverts get headicons above their head, seen by other teammates. (to minimize unneccesary teamdamage)
- Dummy Weapons: 	Coverts are able to pick other classes weapons and store them seperatly. (like mp40 soldier). They serve as dummy (unshootable) weapons, picking a new dummy weapon will drop the current dummy one.
- Field-ops:     	Get xp when giving ammo to other field-ops.
- Medic Balance issue:  Medics can only pick self medkits once in 5 seconds, have normal max_health (but still get and give medic team bonuses), and get xp for giving medkits to other medics.
- Mine Detection: 	Coverts gain better mine detection in level 1 (50% faster than original), and level 2 (100% faster than original).
- Soldier: 		get's an additional spawn clip for MG42 at lvl 2 heavy-weapons. (the max ammo stays the same though) 

Weapons
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- Fg42 is a bit more accurate on scope mode.
- Flamer's range should be 20% longer. ( Fix this to make it 25 percent longer)

Check these last ones and tell me what they do??

- Knife does 2.5x instead of 2x damage with coverts. (29 damage instead of 22) 
- Assassin skill doubles frontal damage. (around 60 damage)
- Other classes get 1.8x damage from front. (20 damage instead of 12)


Bugs & Fixes
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Check this to see if the hit box is close the the ground if not try to make it close, Also i think you can get this from ETpro!!!
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: Fix : corpses hitbox was twice as high from what it should be. (blocking any prone character nearby for no reason)
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See if you can actualy make these stay in the game when they leave!!
: Bug : mine markers didn't disappear when client left the team or disconnected.
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: Bug : mine spotting hint/progress was pulsed and non-smoothed, it is now tweaked to solid, like it should logically be.
: Bug : mines didn't show when scanning, they now show and they also flash. (for better sighting)
: Bug : name was vanishing when retargetting the ground on enemy disguised coverts.
: Fix : Less spread with lightweapons is now given in level 3 instead of level 4. (as originally mentioned in the manual)
: Fix : spectators couldn't use quickchat button.
: Fix : stats no longer reset when changing teams.
: Fix : compass icons weren't clipped correctly. (on large zooms they drew outside of the compass)
: Fix : pure et weapons (mg/mortar/silencer) didn't get a nomip set. (users who used picmip>0 had low res versions of these weapons)
: Fix : referee power votes didn't count in certain situations.
: Competition Fix : gibs take 100 instead of 50 damage.
: Exploit : bug where sound command overflaw would crush the server. (thanks to rain) 

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Get this form Realistic Weapons Addon by Captian Bob


Complete List of Changes in 1.0
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- Soldiers equiped with rifles, not smgs
- Max number of rifle grenades and rockets lowered (see how much for each class)
- Weapon specific run speeds adjusted
- Reloads enabled while leaning
- Panzerfaust fires instantly
- Most primary weapons create kickback that lessens with higher skill  (the flmethrower should not have any kick back!!!)
- Gravity increased (what does he mean by this)
- Flamethrower does 2x damage (see if you can add some screaming noises to the player when he is burning and see if you can make him shoot alot less accurate and add in the animation form RTCW when the guy gets burnt!!  The animation should play when he is dead!!!))
- Falling no longer gibs the player (cheack this, dunno if it kills the player)? If it kills then just don't add it to our mod!!
- Headshots instantly incapacitate players (See if he means if any shot form any gun hits the player in the head it will kill them??)
- Weapon spreads adjusted
- Grenades are thrown slightly further
- Panzerfaust, knife, and flamethrower firstperson view adjusted  ( For the Panzar see if you can move it forward more so the warhead is not so close to the face)
- Grenade trails removed
- Added barrel smoke to various weapons
- Sten MKII doesn't overheat (change the kick back for this gun it should have very little kick backkinda like the pictols have in normal ET but a bit slower)
- Weapons have different rates of fire  (if possible use COD rates of fire along with there damges to players aswell!!)


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Get this from ProFrag (v0.4 Beta)

Gameplay Additions

-When a player re-names theirself, a message is displayed showing which team had a player re-name themself.
-When a player disconnects, a message is displayed showing which team lost a player.

Admin Additions

-Players can spawn with extra clips of ammo if the admin enables extra ammo.
-Players may not be able to kill themself through console if admin enables "pf_noKill".
-Field Ops may spawn with an added Sten sub-machine gun if the admin enables "pf_foSten".
-Death/kill messages may be disabled if the admin enables "pf_noObit".
-The time it takes for an engineer to disarm a dynamite after one arms the dynamite may differ depending on the admin's setting, default is 5 seconds.
-Landmines may be disabled if the admin enables "pf_noLandmines".


